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Daniel Thurman's avatar

You know I feel this one, lol. I currently have 408 games on my Steam wishlist. Most of them are amazing looking indie games that I'm dying to play. Someday. Some of them have been on there for years upon years. And I have 156 games in my library. I've played probably 6 of them. . .whenever one of the big sales rolls around I'll buy a bunch of games I've been wanting in bulk so that I have them when the time comes around that I actually have time to play something. And that's not counting what I have on the Switch.

If I'm honest, I know I'll end up ever having time to play only a small fraction of these. And it's ok. I've learned to let go of the FOMO whenever a new, amazing looking and popular game comes out or whenever years pass and I see an untouched game in my library that I've been wanting to play forever.

And I 100% get the sentiment of wishing you'd have started sooner. I think to myself pretty frequently that I should have started my site about 20 years earlier than I did. I would have had more time to consume the things that I'm excited to write about today and would have built up a big audience in that time to read about it. That's something I'm trying to learn to let go of also and just try to enjoy what I am doing now. I'm fortunate in that I'm not doing it as a job (as much as I want to) so I can be as casual as I want. But for someone who writes about games or develops games as their source of income, the industry is definitely a scary place right now. I'm truly hoping changes are made at some point and we can go back to having a more rational industry for the creatives who work in it.

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